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Augmented Reality: Principles and Practice by Dieter Schmalstieg and Tobias Hollerer (2016)

Augmented Reality: Principles and Practice by Dieter Schmalstieg and Tobias Hollerer (2016)

It provides an in-depth exploration of the fundamentals of augmented reality (AR) technology.

It covers the basic principles of how to create and use AR applications, exploring topics such as 3D computer graphics, computer vision, sensor fusion, and interaction techniques.

It introduces the technical foundations of AR, including optical see-through and video see-through displays, tracking systems, and 3D interaction techniques.

It presents an overview of the state-of-the-art in AR research, as well as a survey of the available AR toolkits and platforms.

It includes numerous real-world examples and case studies of AR applications, including education, entertainment, cultural heritage, and robotics.

It provides guidance on implementing an AR application, from developing the concept to the final product.

It contains an extensive reference section that includes papers, books, websites, and related resources.

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