Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (1994)
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (1994)
Design Patterns is a comprehensive guide to writing software with object-oriented programming.
It introduces 23 different design patterns and provides guidance on how to apply them to software development.
The book is divided into three parts: creational, structural, and behavioral.
Each pattern is illustrated with a real-world example and includes a discussion of its benefits and drawbacks.
The authors provide design principles to consider when applying the patterns.
The book also contains an in-depth case study that demonstrates how to use the patterns in software development.
The book is intended for software engineers, architects, and other professionals involved in software development.
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